window.boot = function() { var settings = window._CCSettings; window._CCSettings = undefined; if (!settings.debug) { var uuids = settings.uuids; var rawAssets = settings.rawAssets; var assetTypes = settings.assetTypes; var realRawAssets = settings.rawAssets = {}; for (var mount in rawAssets) { var entries = rawAssets[mount]; var realEntries = realRawAssets[mount] = {}; for (var id in entries) { var entry = entries[id]; var type = entry[1]; // retrieve minified raw asset if (typeof type === "number") { entry[1] = assetTypes[type]; } // retrieve uuid realEntries[uuids[id] || id] = entry; } } var scenes = settings.scenes; for (var i = 0; i < scenes.length; ++i) { var scene = scenes[i]; if (typeof scene.uuid === "number") { scene.uuid = uuids[scene.uuid]; } } var packedAssets = settings.packedAssets; for (var packId in packedAssets) { var packedIds = packedAssets[packId]; for (var j = 0; j < packedIds.length; ++j) { if (typeof packedIds[j] === "number") { packedIds[j] = uuids[packedIds[j]]; } } } var subpackages = settings.subpackages; for (var subId in subpackages) { var uuidArray = subpackages[subId].uuids; if (uuidArray) { for (var k = 0, l = uuidArray.length; k < l; k++) { if (typeof uuidArray[k] === "number") { uuidArray[k] = uuids[uuidArray[k]]; } } } } } var onStart = function onStart() { cc.loader.downloader._subpackages = settings.subpackages; cc.view.enableRetina(true); cc.view.resizeWithBrowserSize(true); var launchScene = settings.launchScene; // load scene cc.director.loadScene(launchScene, null, function() { //隐藏框架loading //执行登陆 if(window.HideLoading){ console.log("初次登陆"); window['uptap'].HideLoading(); window.HideLoading = false; } cc.loader.onProgress = null; console.log("Success to load scene: " + launchScene); }); }; // jsList var jsList = settings.jsList; var bundledScript = settings.debug ? "src/project.dev.js" : "src/project.js"; if (jsList) { jsList = jsList.map(function(x) { return "src/" + x; }); jsList.push(bundledScript); } else { jsList = [ bundledScript ]; } var isSubContext = cc.sys.platform === cc.sys.WECHAT_GAME_SUB; var option = { id: "GameCanvas", scenes: settings.scenes, debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR, showFPS: !isSubContext && settings.debug, frameRate: 60, jsList: jsList, groupList: settings.groupList, collisionMatrix: settings.collisionMatrix }; // init assets cc.AssetLibrary.init({ libraryPath: "res/import", rawAssetsBase: "res/raw-", rawAssets: settings.rawAssets, packedAssets: settings.packedAssets, md5AssetsMap: settings.md5AssetsMap, subpackages: settings.subpackages }); cc.game.run(option, onStart); };